Start Date: Wednesday, January 22nd
Time: 6:30 - 9:30 PM
Duration: 4 weeks (Every Wednesday)
Cost: $100 for all 4 weeks
Player Cap: 6
Beginning Level: 1
Required to Bring: Pen, paper, dice, D&D Beyond account
Optional: 2024 Player's Handbook, tablet or computer
Discord: https://discord.gg/6VTqs3qP3x
Join us for a four week in person pre-adventure that takes place weekly on Wednesdays. You will be led by a fun and energetic Dungeon Master, who will immerse you into an interesting, diverse and wonderful world.
This is a pre-adventure to introduce new players to the Curse of Strahd adventure. This will also allow players to get their characters to level 5, which is required to play the adventure. Please join this pre-adventure only if you have interest in the Curse of Strahd adventure that will last approximately ten weeks.
Week 1 will be a system and rule introduction, along with character creation session. Followed by three weeks of actual adventuring. You only need to bring yourself, a pen, paper, some dice, and a D&D Beyond account. It is suggested, but optional to have your own 2024 Player's Handbook, and a computer or tablet.
Are you ready?
Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness.
Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself.
Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come—all according to his plan. He, the master of Ravenloft, will attend to them.
Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.